playing
Here's my first attempt at an abstract that encompasses the work on sack's gloss and a perspicuous setting:
This paper draws on the concept of a perspicuous setting (Sacks, 1995, Garfinkel, 2002) to explicate an aspect of children’s everyday activity of computer game playing in the home; in this case, how young children differentiate between playing a computer game and showing someone how to play. The distinction is an important one for avoiding or resolving disputes or arguments that can arise during children’s use of the computer. This single-case analysis considers how a child who is supposed to be showing another how to play is taken by that child to be playing. The analysis describes and explicates methods used to accomplish doing “showing how to play” as distinct from playing. Methods include: accounting for what you’re doing as you play, designing turns to encompass watching and listening as mutually accomplishing showing how to play, and requesting permission to play on behalf of the other in order to show how to play. Discussion establishes young children’s on-going interactional work (ten Have, 1999), as they negotiate the problem of sharing the computer, and extends understandings of children’s interactional competence.
Garfinkel, H. (2002). Ethnomethodology’s program: Working out Durkheims aphorism.
Lanham, ML: Rowman & Littlefield Publishers.
Sacks, H. (1995). Lectures on conversation/Harvey Sacks; edited by Gail Jefferson; with an
introduction by Emanuel A. Schegloff. Oxford: Blackwell.
ten Have, P. (1999). Structuring Writing for Reading: Hypertext and the Reading Body’, Human
Studies 22: 273-98
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